Alpha Build and the Future

Back at it with another blog and this time we went into the alpha stage. With many of the main features implemented and the first level done, we are proud to say that we are 1/3 done. Next up on the schedule before the end of Game Jam is to finish the rest of the levels and work on tweaking the features.

One thing we had to give up was multiplayer as I felt that we might not be able to implement the co-op features on time. But with that out the way, we are thinking of implementing a pop-up message feature when you open a chest or read something. (This game is very basic)

we made a test map that we worked on while trying to implement two players. It didn’t work out the way we planned it. We scrapped the idea of two players and have it on the feature list for our next project to be coded from scratch! (Or maybe with Love2D or Godot)

We are planning on working a little bit more before the holidays and one last testing before the end of Thanksgiving and then release it for Game-Jam 2019!

My next project is going to be a personal project being developed along side our next main game and the next title in the next series. My personal project is going to be a roguelike game and will take longer than one week to develop with everything from graphics to programing to sound all by myself. I’m building a raspberry pi and looking for an old CRT Monitor/TV just for that reason.

Anyways, I’m planning on working on vlogs again so watch out for that soon!

Random Test Map