Sunday, September 24, 2023

HG Devlog #3 - Mapping

 Hey guys, A small update as in there probably be less development time this week due to studying and I'm seeing a concert and just going to relax from the pc every once in awhile but I'll still blog. But once the weekend hits I'll be doing more work.

I finished Baldur's Gate 3 and it's a sweet game. Thinking of playing it again in the Winter. But I'm currently setting up my Wii to run retroarch on my CRT TV (13' Toshiba TV with a built in DVD-Player) to play some old classic RPGS to get some inspirations in terms of storylines, mapping, and art inspirations. 

I been working on the "template for the maps" Which in this case is me just laying out how the Prologue is going to go and then build it one step at a time. We got some of the basic maps going and will include the 2 locations, 2 caves, and 1 instanced dungeon. This also includes the roads/streets going to these places.

Anyways before I end the blog, here's a quick snapshot of what we got so far:

Thinking about making the first few areas be more LoZ (NES) Inspired.

Of course not everything is final and this is subject to change. Thankfully it's the DEV Server.

See you guys soon! Am planning on a vlog series for this after Prologue is released but we will see!

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