Friday, September 15, 2023

History of the Gaiuss Trilogy (Cartuga, Gralina, and now Hollowgrounds)

Not a dev log but just a quick history of the game series and why I want to make this the way it is now.

At the time of this writing, Hollowground is the current work in project with many other projects I have on the pipeline, which also includes the Cartuga - Definitive Edition. I was able to find the original source, thankfully I had it up on my Github so I will take a look, rebalance it, add some new stuff and re-release it.

2017:

I created Cartuga with RPG Maker MV because I was using the Engine to learn more about development especially since it ran with JavaScript for plugins. I used it this for my final project for my Front-End Web Development class and was able to port it to HTML for people to play during the last week of class. The game had you play as Cartuga, an adventurer who wanted to be like his Grandfather. A short RPG where you discover many of the secrets of the world (Or so you think) and it lasts about an hour. This game will take place about 20 years before Gralina. 

I wanted to create a sequel but make it longer so I started drawing the concept for it in Late 2017 shortly after Cartuga but didn't start development on it until about Summer of 2018. At that time, I didn't know what I wanted to do with the 3rd installment but I know it was going to be a direct sequel. I decided to use the Eclipse Origins engine for the last one for a simple ORPG. 

One of the areas a player could go to

Unfortunately early 2019, I forgot to make a backup when my PC had problems so I lost it when I had to do a reformat. Summer of 2019, I declared the project dead. You can read short and not very detailed dev log here: https://github.com/DjKniteX/gralina

With that being said, the trilogy had come to the halt until 2023. I discovered Intersect awhile back but it wasn't until I was in the Mirage Source discord where I found out that Robin passed away. He was a known programmer in the scene and was mainly the reason why I got back into the hobby. He was such an inspiration that one of my first iterations of my portfolio I stole his theme. He made a lot of groundwork and influenced a lot of the progress done in Intersect so I decided to dedicate this game in his name.

So here we are, we began work on Hollowgrounds which will be the baby project of both sequels that never was. 

Story:

The concept was inspired by the Shaver Mystery by Richard Shaver, while not originally from Arkansas, made an impact in Arkansas Folklore. 

The story begins with Gralina being driven out by her home Kingdom when she tried to warn the Court that the advisor was being suspicious. The Advisor to the King had her kicked out and was forced out West where she discovered that an evil presence is coming. The Advisor is one of the few remaining of his race, a Zardian, a human like race that was one of the first to walked the World to protect the first Angels who discovered the planet. Gralina recruits the players (you) to help stop the Evil from taking over the world. The next chapter focuses on Gralina's cousin who helped her escaped West before venturing up north to another unknown continent before finally making it to the unknown world of the East. (Far East in this case).

I started this project back in 2017, so now it's time to finish it

-Hollowgrounds Series-

Cartuga - Definitive Edition (RPG Maker MV, Cross-Platform) - Coming Soon (Winter 2024)

Hollowgrounds - Episode 1 and 2 (Intersect, Cross-Platform) - Winter 2023

 

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